Zephraim, The Shatterer of Tides
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Zephraim, The Shatterer of Tides
Name: Zephraim, Shatterer of Tides
Color Identity: 2B 3W 2R
Race: Human (+1 colorless mana)
Class: Auramancer (Auras cost {1} less to cast. Gains Aurora Spike.)
Special Ability:
Aurora Spike
Stats:
Power: 4
Toughness: 4
Life: 5
Mastery: 5
Channeling: 5
Speed: 5
Focus: 5
Memory: 5
Can use Aurora Spike (see above for details).
+1 colorless mana to mana pool.
=====================================
Points:
Recieved: 3 (+5 starting points)
Spent: 8
Current: 0
=====================================
Gold:
Recieved: 1500
Spent: 0
Current: 1500
=====================================
Spells (12)
Memorized Spells (3)
Dark Favor {1}{B}
Divine Favor {1}{W}
Goblin Warpaint {1}{R}
Spellbook (9)
Pacifism {1}{W}
Spirit Mantle {1}{W}
Ethereal Armor {1}{W}
Daybreak Coronet {W}{W}
Sphere of Safety {4}{W}
Murder {1}{B}{B}
Demystify {W}
Smelt {R}
Divine Reckoning {2}{W}{W}
Color Identity: 2B 3W 2R
Race: Human (+1 colorless mana)
Class: Auramancer (Auras cost {1} less to cast. Gains Aurora Spike.)
Special Ability:
Aurora Spike
- Code:
Sacrifice an Aura: Choose one - The next Aura you cast this turn can't be countered or you may cast an Aura from your hand as though it had flash
Stats:
Power: 4
Toughness: 4
Life: 5
Mastery: 5
Channeling: 5
Speed: 5
Focus: 5
Memory: 5
Can use Aurora Spike (see above for details).
+1 colorless mana to mana pool.
=====================================
Points:
Recieved: 3 (+5 starting points)
Spent: 8
Current: 0
=====================================
Gold:
Recieved: 1500
Spent: 0
Current: 1500
=====================================
Spells (12)
Memorized Spells (3)
Dark Favor {1}{B}
- Code:
Enchantment-Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Divine Favor {1}{W}
- Code:
Enchantment-Aura
Enchant creature.
When Dark Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Goblin Warpaint {1}{R}
- Code:
Enchantment-Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Spellbook (9)
Pacifism {1}{W}
- Code:
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Spirit Mantle {1}{W}
- Code:
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Ethereal Armor {1}{W}
- Code:
Enchantment-Aura
Enchant Creature
Enchanted creature gets +1/+1 for each enchantment you control.
Daybreak Coronet {W}{W}
- Code:
Enchantment-Aura
Enchant creature with another Aura attached to it.
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink
Sphere of Safety {4}{W}
- Code:
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Murder {1}{B}{B}
- Code:
Instant
Destroy target creature.
Demystify {W}
- Code:
Instant
Destroy target enchantment.
Smelt {R}
- Code:
Instant
Destroy target artifact.
Divine Reckoning {2}{W}{W}
- Code:
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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