Mirran Marketplace(WT)
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Mirran Marketplace(WT)
General Items
Items can only be use at sorcery speed.
100G
Healing salve(max 2)
Target player gains 3HP.
Growth potion(max 2)
Target creature or player gets +2/+2 until end of turn.
200G
Light shield(max 3)
Prevent the next 2 damage the would be deal to you.
(this effect last until the start of your next turn)
Orb of flight(max 3)
Target creature or player gains flying until the start of their next turn.
300G
Lightning bomb(max 3)
Target creature can't attack during its next turn.
Scapedoll(max 3)
Put a colorless 0/1 flying doll token onto the battle battlefield until the start of your next turn . This creature does not need to make a speed roll to block.
500G
Bottled fog(max 2)
Prevent all damage
(this effect last until the start of your next turn)
Darksteel elixir(max 1)
Target creature or player gains indestructible
Undead elixir(max 2)
Return target creature from your graveyard to the battlefield it becomes a black zombie.
800G
Heroes elixir(max 2)
Fully heal another target player.
Miracle elixir
target player gets +2/+2, 3HP and cant be the target of spells or abilities until the end of their next turn.
1000G
Soulfire bomb(max 1)
Destroy all creatures
Items can only be use at sorcery speed.
100G
Healing salve(max 2)
Target player gains 3HP.
Growth potion(max 2)
Target creature or player gets +2/+2 until end of turn.
200G
Light shield(max 3)
Prevent the next 2 damage the would be deal to you.
(this effect last until the start of your next turn)
Orb of flight(max 3)
Target creature or player gains flying until the start of their next turn.
300G
Lightning bomb(max 3)
Target creature can't attack during its next turn.
Scapedoll(max 3)
Put a colorless 0/1 flying doll token onto the battle battlefield until the start of your next turn . This creature does not need to make a speed roll to block.
500G
Bottled fog(max 2)
Prevent all damage
(this effect last until the start of your next turn)
Darksteel elixir(max 1)
Target creature or player gains indestructible
Undead elixir(max 2)
Return target creature from your graveyard to the battlefield it becomes a black zombie.
800G
Heroes elixir(max 2)
Fully heal another target player.
Miracle elixir
target player gets +2/+2, 3HP and cant be the target of spells or abilities until the end of their next turn.
1000G
Soulfire bomb(max 1)
Destroy all creatures
Last edited by Admin on Thu Nov 29, 2012 12:53 am; edited 1 time in total
Legendary Artifacts Store
Legendary Artifacts Store
500G
Blinding Powder 1
Artifact — Equipment
Equipped creature or player has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature or player this turn."
Equip {2}
800G
Mirrzin's upgrade 3UR
Artifact-equipment
equipped creature or player gets +1/+1 for each artifact on the battlefield, and gains flying.
equip-3
Heroes Shield 3
Artifact-equipment
Equipped player gets +2/+2
Equipped player gets +0/+5 and gains first strike while it's blocking for another player
Equip 2
Heroes staff 3
Artifact-equipment
Equipped Player gets +2 D roll when counter attacking(includes casting spells)
2
Sigil of focus 4
Artifact-equipment
Equipped player gets +3 focus
Equip 3
Sigil of mastery 4
Artifact-equipment
Equipped player gets +3 mastery
Equip 3
Sigil of speed 4
Artifact-equipment
Equipped player gets +3 speed
Equip 3
Sigil of channeling 5
Artifact-equipment
Equipped player gets +2 channeling
Equip 3
Feldon's Cane 1
Artifact, {M}
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
1000 Gold
Pariah's Shield 5
Artifact — Equipment
2: All damage that would be dealt to target creature or player from one source is dealt to equipped creature or player instead.
Equip {3}
3000 Gold
Morg's spell bomb 6
Artifact
Morg's spell bomb enters the battlefield tapped.
6, Tap, Sacrifice Morg's spell bomb: Deal 6 damage to target creature or player. Gain 6 life.
Sword of the Chosen 3
Legendary Artifact-Equipment
Equipped creature or player gets +2/+2
2: Target legendary creature or target player gets +2/+2 until end of turn.
Equip-3
Sword of War 6
Legendary Artifact-Equipment
Whenever equipped player attacks you may pay X, if you do each attacking creature and player gets +X/+0 until end of turn.
Equip-3
Tail Weaver's Wakizashi 6
Artifact- Equipment
Equipped player may block any number of creatures or players.
Equipped player gets +2/+2 for each creature it blocks.
Equip-4
Sword of Ages 6
Legendary Artifact-Equipment
Sword of the Ages can't equipped the turn it enters the battlefield.
Equipped player gets +1/+1 for each charge counter on Sword of ages.
2: Return target creature you control to your hand put 2 charge counters on sword of ages.
Remove a charge counter from Sword of ages: Deal 2 damage to target creature or player.
Equip-3
Celestial Sword 6
Artifact-Equipment
Equipped creature or player gets +3/+3{3} Equipped creature or player gets +3/+3 until end of turn.Equip-4
Runesword 6Artifact-Equipment
Equipped creature or player gets +3/+0 when attackingTarget creature deal damage by equipped creature is exiled. Return that creature to the battlefield at the start of its next turn.
Equip-3
Zelyon Sword 6
Artifact-Equipment
As long Equipped creature or player is tapped creatures you control get +2/+0
You may choose not to untap Equipped creature or player during your untap step.
Equip-3
Sword of Vengeance 3
Artifact — Equipment {R}
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
5000 Gold
Unscythe, Killer of Kings UBBR
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
Helm of Kaldra {3}
Legendary Artifact — Equipment
Equipped creature or planeswalker has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
Equip {2}
Mox Opal {0}
Legendary Artifact
Metalcraft — {T}:Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
6000 Gold
Elberus, the Binding Blade {7}
Legendary-Artifact Equipment
Equipped creature gets +1/+0.
When equipped creature or planeswalker deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Konda’s Banner {2}
Legendary Artifact — Equipment
Konda's Banner can be attached only to a legendary creature or a planeswalker.
Creatures that share a color with equipped creature or planeswalker get +1/+1.
Creatures that share a creature type with equipped creature or planeswalker get +1/+1.
Equip {2}
Tenza, Godo's Maul {3}
Legendary Artifact — Equipment
Equipped creature or planeswalker gets +1/+1. As long as it's legendary or a planeswalker, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1}
Blade of the Bloodchief {1}
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
7000 Gold
Grimoire of the Dead {4}
Legendary Artifact,
{1}, {T}, Forget a spell: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Shell of the Last Kappa {3}
Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
Shield of Kaldra {4}
Legendary Artifact- Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature or planeswalker is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
8000 Gold
Akroma's Memorial {7}
Legendary-Artifact
Kicker {7}
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
If Akroma's Memorial was kicked, You and creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red instead.
Umezawa's Jitte
Legendary Artifact — Equipment, 2 (2)
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
Oathkeeper, Takeno’s Daisho {3}
Legendary-Artifact Equipment
Equipped creature or planeswalker gets +3/+1.
Whenever equipped creature or planeswalker dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. If Oathkeeper, Takeno’s Daisho is equipped to a Planeswalker, that Planeswalker loses 1 life instead.
Equip {2}
Tatsumasa, the Dragon's Fang {6}
Legendary Artifact — Equipment
Equipped creature or Planeswalker gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}
Batterskull {5}
Artifact — Equipment,
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
9000 Gold
Sword of Kaldra {4}
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
Whenever equipped creature or planeswalker deals damage to a creature, exile that creature.
Equip {4}
10000 Gold
Mindslaver {6}
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target planeswalker during that planeswalker’s next turn. (You see all cards that player could see and make all decisions for the player.)
10000000 Gold
Gleemax {1000000}
Legendary Artifact,
You choose all targets for all spells and abilities.
500G
Blinding Powder 1
Artifact — Equipment
Equipped creature or player has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature or player this turn."
Equip {2}
800G
Mirrzin's upgrade 3UR
Artifact-equipment
equipped creature or player gets +1/+1 for each artifact on the battlefield, and gains flying.
equip-3
Heroes Shield 3
Artifact-equipment
Equipped player gets +2/+2
Equipped player gets +0/+5 and gains first strike while it's blocking for another player
Equip 2
Heroes staff 3
Artifact-equipment
Equipped Player gets +2 D roll when counter attacking(includes casting spells)
2
Sigil of focus 4
Artifact-equipment
Equipped player gets +3 focus
Equip 3
Sigil of mastery 4
Artifact-equipment
Equipped player gets +3 mastery
Equip 3
Sigil of speed 4
Artifact-equipment
Equipped player gets +3 speed
Equip 3
Sigil of channeling 5
Artifact-equipment
Equipped player gets +2 channeling
Equip 3
Feldon's Cane 1
Artifact, {M}
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
1000 Gold
Pariah's Shield 5
Artifact — Equipment
2: All damage that would be dealt to target creature or player from one source is dealt to equipped creature or player instead.
Equip {3}
3000 Gold
Morg's spell bomb 6
Artifact
Morg's spell bomb enters the battlefield tapped.
6, Tap, Sacrifice Morg's spell bomb: Deal 6 damage to target creature or player. Gain 6 life.
Sword of the Chosen 3
Legendary Artifact-Equipment
Equipped creature or player gets +2/+2
2: Target legendary creature or target player gets +2/+2 until end of turn.
Equip-3
Sword of War 6
Legendary Artifact-Equipment
Whenever equipped player attacks you may pay X, if you do each attacking creature and player gets +X/+0 until end of turn.
Equip-3
Tail Weaver's Wakizashi 6
Artifact- Equipment
Equipped player may block any number of creatures or players.
Equipped player gets +2/+2 for each creature it blocks.
Equip-4
Sword of Ages 6
Legendary Artifact-Equipment
Sword of the Ages can't equipped the turn it enters the battlefield.
Equipped player gets +1/+1 for each charge counter on Sword of ages.
2: Return target creature you control to your hand put 2 charge counters on sword of ages.
Remove a charge counter from Sword of ages: Deal 2 damage to target creature or player.
Equip-3
Celestial Sword 6
Artifact-Equipment
Equipped creature or player gets +3/+3{3} Equipped creature or player gets +3/+3 until end of turn.Equip-4
Runesword 6Artifact-Equipment
Equipped creature or player gets +3/+0 when attackingTarget creature deal damage by equipped creature is exiled. Return that creature to the battlefield at the start of its next turn.
Equip-3
Zelyon Sword 6
Artifact-Equipment
As long Equipped creature or player is tapped creatures you control get +2/+0
You may choose not to untap Equipped creature or player during your untap step.
Equip-3
Sword of Vengeance 3
Artifact — Equipment {R}
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
5000 Gold
Unscythe, Killer of Kings UBBR
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
Helm of Kaldra {3}
Legendary Artifact — Equipment
Equipped creature or planeswalker has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
Equip {2}
Mox Opal {0}
Legendary Artifact
Metalcraft — {T}:Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
6000 Gold
Elberus, the Binding Blade {7}
Legendary-Artifact Equipment
Equipped creature gets +1/+0.
When equipped creature or planeswalker deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Konda’s Banner {2}
Legendary Artifact — Equipment
Konda's Banner can be attached only to a legendary creature or a planeswalker.
Creatures that share a color with equipped creature or planeswalker get +1/+1.
Creatures that share a creature type with equipped creature or planeswalker get +1/+1.
Equip {2}
Tenza, Godo's Maul {3}
Legendary Artifact — Equipment
Equipped creature or planeswalker gets +1/+1. As long as it's legendary or a planeswalker, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1}
Blade of the Bloodchief {1}
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
7000 Gold
Grimoire of the Dead {4}
Legendary Artifact,
{1}, {T}, Forget a spell: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Shell of the Last Kappa {3}
Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
Shield of Kaldra {4}
Legendary Artifact- Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature or planeswalker is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
8000 Gold
Akroma's Memorial {7}
Legendary-Artifact
Kicker {7}
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
If Akroma's Memorial was kicked, You and creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red instead.
Umezawa's Jitte
Legendary Artifact — Equipment, 2 (2)
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
Oathkeeper, Takeno’s Daisho {3}
Legendary-Artifact Equipment
Equipped creature or planeswalker gets +3/+1.
Whenever equipped creature or planeswalker dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. If Oathkeeper, Takeno’s Daisho is equipped to a Planeswalker, that Planeswalker loses 1 life instead.
Equip {2}
Tatsumasa, the Dragon's Fang {6}
Legendary Artifact — Equipment
Equipped creature or Planeswalker gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}
Batterskull {5}
Artifact — Equipment,
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
9000 Gold
Sword of Kaldra {4}
Legendary Artifact — Equipment
Equipped creature gets +5/+5.
Whenever equipped creature or planeswalker deals damage to a creature, exile that creature.
Equip {4}
10000 Gold
Mindslaver {6}
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target planeswalker during that planeswalker’s next turn. (You see all cards that player could see and make all decisions for the player.)
10000000 Gold
Gleemax {1000000}
Legendary Artifact,
You choose all targets for all spells and abilities.
Shatashi's Shop of wonders
Shatashi's Shop of wonders
500G
Spell casters arena 3UR
Enchantment
All creatures and players power and toughness becomes 0.
Kadeem's fury 1R
instant
target player gets +X/+0, where X is your speed.
800G
Shatashi's mastery 3UU
Sorcery
Choose 2 spells in your graveyard. You may cast one without platings its mana cost. And return the other one to your hand. All spells that would be put into the graveyard this turn are exiled instead.
Shatashi's tactics 2U
Instant
Tap up to 5 creatures and or players.
Change of plans 2WU
Instant
Exile target creature you control. Put a creature with the same power onto the battlefield under your control.
Form of Geiabrax 2WWGG
Enchantment-Aura
Enchanted player gets +1/+1, +1HP for each aura attached to it.
1000G
Morg's guardian 2/W2/U2/B2/R2/G
Instant {M}
You may only play Morg's guardian during your opponents attack step.
Put a 5/5 colorless guardian token that's indestructible onto the battlefield blocking each attacking creature and player. Exile it at end of turn. Exile Morg's guardian.
1500G
Burning ring 4R
Enchantment-aura {R}
Can only enchant a player At the beginning of your turn Add RR to your mana pool.
Mind ring 4U
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add UUto your mana pool.
Holy ring 4W
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add WW to your mana pool.
Shadow ring 4B
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add BB to your mana pool.
Growth ring 4G
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add GG to your mana pool.
Valeth's Mastery 1WUREnchantment-AuraEnchanted creature or player get +2/+2 and gains gains Double strike.
Angelic Destiny 2WW
Enchantment — Aura{M}
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
2000G
Red sun prime RRRR
Enchantment-aura {M}
Red sun prime can only enchant a equipped player.
Red sun prime enters the battlefield with X charge counters where X is your speed.
At the start of your turn remove a charge counter, if you cannot exile red sun prime.
Enchant player gets +X/+0 where X is its base power. and may attack twice each turn.
Green sun prime GGGG
Enchantment-aura {M}
Green sun prime enters the battlefield with X charge counters where X is your channel.
At the start of your turn remove a charge counter, if you cannot exile green sun prime and Remove all +1/+1 from enchanted player.
Enchanted player gains 10HP.
When enchanted player is deal damage put that many +1/+1 counters on it.
White sun prime WWWW
Enchantment-aura {M}
White sun prime enters the battlefield with X charge counters where X is your focus.
At the start of your turn remove a charge counter, if you cannot exile white sun prime.
Whenever enchant player is dealt damage gain that much HP.
You may pay X HP, target player gains X HP.
Black sun prime BBBB
Enchantment-aura {M}
Black sun prime can only enchant a equipped player.
Black sun prime enters the battlefield with X charge counters where X is your mastery.
At the start of your turn remove a charge counter, if you cannot exile black sun prime.
Enchant creature has:
BB: target creature or player gets-5/-5 until end of turn.
If black sun prime is exiled put 5 -1/-1 on each player and each creature.
Blue sun prime UUUU
Enchantment-aura {M}
Blue sun prime can only enchant a equipped player.
Blue sun prime enters the battlefield with X charge counters where X is your memory
At the start of your turn remove a charge counter, if you cannot exile blue sun prime.
Enchanted player has; UU: counter target spell
2500G
Power of the white flame 2RW
Enchantment-aura {M}
Can only enchant a player that owns power of the white flame
Enchanted player can't play spells
Enchanted player has:
X: deal X damage to target creature or player. gain X life.
Power of death and might 2BG
Enchantment-Aura {M}
only enchant a player that owns power of death and might.
Enchanted player can't play spells
Enchant player has:
X: Return target creature with CMC X in your graveyard to the battlefield. Put 3 +1/+1 counters on it.
Power of the burning rage 2RG
Enchantment-Aura {M}
only enchant a player that owns power of the burning rage.
Enchanted player can't play spells
Enchant player has:
X: Target creature gets +X/+0 And gains Doublestrike and trample.
Power of control 2WU
Enchantment-Aura {M}
only enchant a player that owns power of control.
Enchanted player can't play spells
Enchant player has:
X: X target creatures or players are unblockable this turn.
Power of survival 2UG
Enchantment-Aura {M}
only enchant a player that owns power of survival.
Enchanted player can't play spells
Enchant player has:
X: Put X +1/+1 counters on target creature. That creature gains hexproof until end of turn.
Power of karma 2WB
Enchantment-Aura {M}
only enchant a player that owns power of karma.
Enchanted player can't play spells
Enchant player has:
X: prevent the next X damage that would be dealt to you and target player loses that much life.
Power of reflection 2UR
Enchantment-Aura {M}
only enchant a player that owns power of Reflection
Enchanted player can't play spells
Enchant player has:
X: You may choose new targets for target instant or sorcery spell with CMC X. Then copy that spell. You may choose new targets for the copy.
Power of the black blood 2BR
Enchantment-Aura {M}
only enchant a player that owns power of the black blood.
Enchanted player can't play spells
Enchant player has:
X: Destroy all creatures with X toughness. Until end of turn target creature gets +1/+1 for each creature that died this way.
Power of soul 2WG
Enchantment-Aura {M}
only enchant a player that owns power of soul
Enchanted player can't play spells
Enchant player has:
X: put X 1/1 white green elf creature tokens onto the battlefield or put a +1/+1 counter on X creatures.
Power of replacement 2UB
Enchantment-Aura {M}
only enchant a player that owns power of replacement.
Enchanted player can't play spells
Enchant player has:
X: Exile target creature with X power. Put a copy of that creature onto the battlefield under your control.
500G
Spell casters arena 3UR
Enchantment
All creatures and players power and toughness becomes 0.
Kadeem's fury 1R
instant
target player gets +X/+0, where X is your speed.
800G
Shatashi's mastery 3UU
Sorcery
Choose 2 spells in your graveyard. You may cast one without platings its mana cost. And return the other one to your hand. All spells that would be put into the graveyard this turn are exiled instead.
Shatashi's tactics 2U
Instant
Tap up to 5 creatures and or players.
Change of plans 2WU
Instant
Exile target creature you control. Put a creature with the same power onto the battlefield under your control.
Form of Geiabrax 2WWGG
Enchantment-Aura
Enchanted player gets +1/+1, +1HP for each aura attached to it.
1000G
Morg's guardian 2/W2/U2/B2/R2/G
Instant {M}
You may only play Morg's guardian during your opponents attack step.
Put a 5/5 colorless guardian token that's indestructible onto the battlefield blocking each attacking creature and player. Exile it at end of turn. Exile Morg's guardian.
1500G
Burning ring 4R
Enchantment-aura {R}
Can only enchant a player At the beginning of your turn Add RR to your mana pool.
Mind ring 4U
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add UUto your mana pool.
Holy ring 4W
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add WW to your mana pool.
Shadow ring 4B
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add BB to your mana pool.
Growth ring 4G
Enchantment-aura {R}
Can only enchant a player
At the beginning of your turn Add GG to your mana pool.
Valeth's Mastery 1WUREnchantment-AuraEnchanted creature or player get +2/+2 and gains gains Double strike.
Angelic Destiny 2WW
Enchantment — Aura{M}
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
2000G
Red sun prime RRRR
Enchantment-aura {M}
Red sun prime can only enchant a equipped player.
Red sun prime enters the battlefield with X charge counters where X is your speed.
At the start of your turn remove a charge counter, if you cannot exile red sun prime.
Enchant player gets +X/+0 where X is its base power. and may attack twice each turn.
Green sun prime GGGG
Enchantment-aura {M}
Green sun prime enters the battlefield with X charge counters where X is your channel.
At the start of your turn remove a charge counter, if you cannot exile green sun prime and Remove all +1/+1 from enchanted player.
Enchanted player gains 10HP.
When enchanted player is deal damage put that many +1/+1 counters on it.
White sun prime WWWW
Enchantment-aura {M}
White sun prime enters the battlefield with X charge counters where X is your focus.
At the start of your turn remove a charge counter, if you cannot exile white sun prime.
Whenever enchant player is dealt damage gain that much HP.
You may pay X HP, target player gains X HP.
Black sun prime BBBB
Enchantment-aura {M}
Black sun prime can only enchant a equipped player.
Black sun prime enters the battlefield with X charge counters where X is your mastery.
At the start of your turn remove a charge counter, if you cannot exile black sun prime.
Enchant creature has:
BB: target creature or player gets-5/-5 until end of turn.
If black sun prime is exiled put 5 -1/-1 on each player and each creature.
Blue sun prime UUUU
Enchantment-aura {M}
Blue sun prime can only enchant a equipped player.
Blue sun prime enters the battlefield with X charge counters where X is your memory
At the start of your turn remove a charge counter, if you cannot exile blue sun prime.
Enchanted player has; UU: counter target spell
2500G
Power of the white flame 2RW
Enchantment-aura {M}
Can only enchant a player that owns power of the white flame
Enchanted player can't play spells
Enchanted player has:
X: deal X damage to target creature or player. gain X life.
Power of death and might 2BG
Enchantment-Aura {M}
only enchant a player that owns power of death and might.
Enchanted player can't play spells
Enchant player has:
X: Return target creature with CMC X in your graveyard to the battlefield. Put 3 +1/+1 counters on it.
Power of the burning rage 2RG
Enchantment-Aura {M}
only enchant a player that owns power of the burning rage.
Enchanted player can't play spells
Enchant player has:
X: Target creature gets +X/+0 And gains Doublestrike and trample.
Power of control 2WU
Enchantment-Aura {M}
only enchant a player that owns power of control.
Enchanted player can't play spells
Enchant player has:
X: X target creatures or players are unblockable this turn.
Power of survival 2UG
Enchantment-Aura {M}
only enchant a player that owns power of survival.
Enchanted player can't play spells
Enchant player has:
X: Put X +1/+1 counters on target creature. That creature gains hexproof until end of turn.
Power of karma 2WB
Enchantment-Aura {M}
only enchant a player that owns power of karma.
Enchanted player can't play spells
Enchant player has:
X: prevent the next X damage that would be dealt to you and target player loses that much life.
Power of reflection 2UR
Enchantment-Aura {M}
only enchant a player that owns power of Reflection
Enchanted player can't play spells
Enchant player has:
X: You may choose new targets for target instant or sorcery spell with CMC X. Then copy that spell. You may choose new targets for the copy.
Power of the black blood 2BR
Enchantment-Aura {M}
only enchant a player that owns power of the black blood.
Enchanted player can't play spells
Enchant player has:
X: Destroy all creatures with X toughness. Until end of turn target creature gets +1/+1 for each creature that died this way.
Power of soul 2WG
Enchantment-Aura {M}
only enchant a player that owns power of soul
Enchanted player can't play spells
Enchant player has:
X: put X 1/1 white green elf creature tokens onto the battlefield or put a +1/+1 counter on X creatures.
Power of replacement 2UB
Enchantment-Aura {M}
only enchant a player that owns power of replacement.
Enchanted player can't play spells
Enchant player has:
X: Exile target creature with X power. Put a copy of that creature onto the battlefield under your control.
Tariel's Summoning Service
Tariel's Summoning Service
800G
Focused monk 2GG
Creature-human{U}
2/3
Focused monk's controller gets +2 focus.
1000G
Morphling 3UU
Creature — Shapeshifter 3/3 {M}
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
Torchling 3RR
Creature — Shapeshifter 3/3 {M}
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Drogskol Reaver 5WU
Creature — Spirit 3/5
Flying, double strike, lifelink
Whenever you gain life, add a spell from your Reg to your Mem.
Obsidian Fireheart 1RRR
Creature — Elemental 4/4 {M}
{1}{R}{R}: Put a blaze counter on target creature or player without a blaze counter on it. For as long as they have a blaze counter they have "At the beginning of your upkeep, deal 1 damage to you." (They continue to burn after Obsidian Fireheart has left the battlefield.)
Transcendent Master 1WW
Creature — Human Cleric Avatar 3/3 {M}
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink Transcendent Master is indestructible
Vengevine 2GG
Creature — Elemental 4/3 {M}
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
1500G
Thornling 3GG
Creature — Elemental Shapeshifter 4/4 {M}
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
Havengul Lich 3UB
Creature — Zombie Wizard 4/4 {M}
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Bogardan Hellkite 6RR
Creature — Dragon 5/5 {M}
Flash, flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Hero of Bladehold 2WW
Creature — Human Knight 3/4 {M}
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Sphinx of the Steel Wind 5WUB
Artifact Creature — Sphinx 6/6 {M}
Flying, first strike, vigilance, lifelink, protection from red and from green
Vorapede 2GGG
Creature — Insect 5/4 {M}
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2000G
Baneslayer Angel 3WW
Creature — Angel 5/5 {M}
Flying, first strike, lifelink, protection from Demons and from Dragons
Gaea's Revenge 5GG
Creature — Elemental 8/5 {M}
Gaea's Revenge can't be countered.
Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Maelstrom Archangel WUBRG
Creature — Angel 5/5 {M}
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
3000G
Wurmcoil Engine 6
Artifact Creature — Wurm 6/6 {M}
Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
4000G
Empyrial Archangel 4WWUG
Creature — Angel 5/8
Flying, shroudAll damage that would be dealt to you is dealt to Empyrial Archangel instead.
800G
Focused monk 2GG
Creature-human{U}
2/3
Focused monk's controller gets +2 focus.
1000G
Morphling 3UU
Creature — Shapeshifter 3/3 {M}
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
Torchling 3RR
Creature — Shapeshifter 3/3 {M}
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Drogskol Reaver 5WU
Creature — Spirit 3/5
Flying, double strike, lifelink
Whenever you gain life, add a spell from your Reg to your Mem.
Obsidian Fireheart 1RRR
Creature — Elemental 4/4 {M}
{1}{R}{R}: Put a blaze counter on target creature or player without a blaze counter on it. For as long as they have a blaze counter they have "At the beginning of your upkeep, deal 1 damage to you." (They continue to burn after Obsidian Fireheart has left the battlefield.)
Transcendent Master 1WW
Creature — Human Cleric Avatar 3/3 {M}
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink Transcendent Master is indestructible
Vengevine 2GG
Creature — Elemental 4/3 {M}
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
1500G
Thornling 3GG
Creature — Elemental Shapeshifter 4/4 {M}
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
Havengul Lich 3UB
Creature — Zombie Wizard 4/4 {M}
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Bogardan Hellkite 6RR
Creature — Dragon 5/5 {M}
Flash, flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Hero of Bladehold 2WW
Creature — Human Knight 3/4 {M}
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Sphinx of the Steel Wind 5WUB
Artifact Creature — Sphinx 6/6 {M}
Flying, first strike, vigilance, lifelink, protection from red and from green
Vorapede 2GGG
Creature — Insect 5/4 {M}
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2000G
Baneslayer Angel 3WW
Creature — Angel 5/5 {M}
Flying, first strike, lifelink, protection from Demons and from Dragons
Gaea's Revenge 5GG
Creature — Elemental 8/5 {M}
Gaea's Revenge can't be countered.
Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Maelstrom Archangel WUBRG
Creature — Angel 5/5 {M}
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
3000G
Wurmcoil Engine 6
Artifact Creature — Wurm 6/6 {M}
Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
4000G
Empyrial Archangel 4WWUG
Creature — Angel 5/8
Flying, shroudAll damage that would be dealt to you is dealt to Empyrial Archangel instead.
Little pet shop of Horrors
Little pet shop of Horrors
1 point or 300G for +1/+1
Pets can gain no more than +5/+5
keywords cost for pets cost the same as for players.you may also buy Keywords for gold. 1 point=1000G
Pets can be upgraded with no more than 1 extra keyword.
Cave of Evos.Cost: 1 point or 500 goldPM Shaw your pets status and they will be upgraded.
Level 1 Pets: 1000G
Thrull, B, 1/1
Wolf, B/G, 1/1,
Goblin, R, 1/1,
Insect, G, 1/1
Myr, A, 1/1
Plant, G, 0/1
Homunculus, U, 0/1
Ooze, G, 1/1
Snake, G, 1/1
Spirit, U or W, 1/1
Level 2 Pets: 2000G
Illusion, U, 2/2, Flying
Lizard, G, 2/2
Spirit, WB, 1/1, Flying
Skeleton, B, 1/1, B: regenerate.
Thopter, A, 1/1, Flying
Bird, U or W, 1/1, Flying
Level 3 Pets: 3000G
Beast, G, 3/3
Elemental, R, 3/1, Haste
Elephant, G, 3/3
Golem, A, 3/3
Ogre, R, 3/3
Level 4 Pets: 4000G
Bird of Paradise, G, 0/1, {T}: Add one mana of any color to your mana pool.
Blinkmoth, W, 0/2, Owner gains 1HP at the start of there turns.
Angel, W, 4/4, Flying,
Hellion, R, 4/4, Haste, attacks each turn if able.
Level 5 Pets: 5000G
Dragon, R, 4/4, Flying, R: Dragon gets +1/0 until end of turn.
Demon, B, 5/5, Flying
Gnathasuar, R, 5/4, 3: Target creature or player gets +2/+2
Berserker, R, 4/2, when Berserker attacks each other attacking creature and player get +1/0 until end of turn.
Level 6 Pets: 6000G
Elephant monk, GW, 2/5, GW,{T}: Prevent the next 2 damage dealt to target creature or player.
Holy Elemental, W, 3/3, WWW, {T}: Target creature or player gains protection from the color of your choice until end of turn.
Level 7 Pets: 7000G
Wizard, colorless, 2/2, Mastery 3, Speed 1
Spell slot
Spell slot
(spell slots can only have instant and sorcery spells)
Pet Abilities
+1/+1: 3000
Indestructible: 3000
Double Strike: 2000
Lifelink: 2000
Flying: 1000
Haste: 1000
Trample: 1000
Deathtouch: 1000
Hexproof: 800
Shroud: 500
Regenerate: 500
Reach: 500
Pets can be upgraded with no more than 1 extra keyword
Pets can gain no more than +5/+5
1 point or 300G for +1/+1
Pets can gain no more than +5/+5
keywords cost for pets cost the same as for players.you may also buy Keywords for gold. 1 point=1000G
Pets can be upgraded with no more than 1 extra keyword.
Cave of Evos.Cost: 1 point or 500 goldPM Shaw your pets status and they will be upgraded.
Level 1 Pets: 1000G
Thrull, B, 1/1
Wolf, B/G, 1/1,
Goblin, R, 1/1,
Insect, G, 1/1
Myr, A, 1/1
Plant, G, 0/1
Homunculus, U, 0/1
Ooze, G, 1/1
Snake, G, 1/1
Spirit, U or W, 1/1
Level 2 Pets: 2000G
Illusion, U, 2/2, Flying
Lizard, G, 2/2
Spirit, WB, 1/1, Flying
Skeleton, B, 1/1, B: regenerate.
Thopter, A, 1/1, Flying
Bird, U or W, 1/1, Flying
Level 3 Pets: 3000G
Beast, G, 3/3
Elemental, R, 3/1, Haste
Elephant, G, 3/3
Golem, A, 3/3
Ogre, R, 3/3
Level 4 Pets: 4000G
Bird of Paradise, G, 0/1, {T}: Add one mana of any color to your mana pool.
Blinkmoth, W, 0/2, Owner gains 1HP at the start of there turns.
Angel, W, 4/4, Flying,
Hellion, R, 4/4, Haste, attacks each turn if able.
Level 5 Pets: 5000G
Dragon, R, 4/4, Flying, R: Dragon gets +1/0 until end of turn.
Demon, B, 5/5, Flying
Gnathasuar, R, 5/4, 3: Target creature or player gets +2/+2
Berserker, R, 4/2, when Berserker attacks each other attacking creature and player get +1/0 until end of turn.
Level 6 Pets: 6000G
Elephant monk, GW, 2/5, GW,{T}: Prevent the next 2 damage dealt to target creature or player.
Holy Elemental, W, 3/3, WWW, {T}: Target creature or player gains protection from the color of your choice until end of turn.
Level 7 Pets: 7000G
Wizard, colorless, 2/2, Mastery 3, Speed 1
Spell slot
Spell slot
(spell slots can only have instant and sorcery spells)
Pet Abilities
+1/+1: 3000
Indestructible: 3000
Double Strike: 2000
Lifelink: 2000
Flying: 1000
Haste: 1000
Trample: 1000
Deathtouch: 1000
Hexproof: 800
Shroud: 500
Regenerate: 500
Reach: 500
Pets can be upgraded with no more than 1 extra keyword
Pets can gain no more than +5/+5
Teslir's Lab
Teslir's Lab:
Welcome, welcome, I've decided to open my services to the public, as the Simic did back in the ages of Momir Vig. So for those of you who wish to increase your own abilities, step in and take a seat. I have a list here of the current available upgrades. As for payment, its simple. Either pay the listed cost, or gather some. . . materials for me.
Level 1
2:
Reach
Changeling
3:
Absorb 1
Exalted
Flanking
Frenzy 1
Phasing
Rampage 1
4:
Battlecry
Bushido 1
First Strike
Flying
Haste
Provoke
Soulbond
Level 2
5:
Horsemanship
Lifelink
Shroud
6:
Deathtouch
Double Strike
Hexproof
Wither
7:
Infect
Replicate
If you are interested in upgrading an ability you already have, it costs 2 points to go up by 1, and for those of you who wish to gain room for more expansions, I can remove some of your offensive abilities. (Defender, for +1 point)
Welcome, welcome, I've decided to open my services to the public, as the Simic did back in the ages of Momir Vig. So for those of you who wish to increase your own abilities, step in and take a seat. I have a list here of the current available upgrades. As for payment, its simple. Either pay the listed cost, or gather some. . . materials for me.
Level 1
2:
Reach
Changeling
3:
Absorb 1
Exalted
Flanking
Frenzy 1
Phasing
Rampage 1
4:
Battlecry
Bushido 1
First Strike
Flying
Haste
Provoke
Soulbond
Level 2
5:
Horsemanship
Lifelink
Shroud
6:
Deathtouch
Double Strike
Hexproof
Wither
7:
Infect
Replicate
If you are interested in upgrading an ability you already have, it costs 2 points to go up by 1, and for those of you who wish to gain room for more expansions, I can remove some of your offensive abilities. (Defender, for +1 point)
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