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Andor, The Orcish Werewolf

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Andor, The Orcish Werewolf Empty Andor, The Orcish Werewolf

Post  Jacob, The Cool One Fri Dec 21, 2012 4:14 pm

Name: Andor
Race: Orc Werewolf (+3/+1,-1 Focus, +1 Speed, - 1 Mastery)
Class: Berserker (+1/+1, First Strike)
Mana: 2 RRR BBB (+1/+1, +3 Speed, +3 Mastery)

Stats
Power: 6
Toughness: 6 (1)
Life: 7 (1)
Mastery: 5 (1)
Channeling: 5 (1)
Speed: 4
Focus: 3 (3)
Points Given: 8
Points Spent: 8

1000 Gold

Orcish Blood
Andor gains +3/+3 until end of turn (3 times a match)
Memorized

Balduvian Rage- Instant, XR (target attacking creature gets +X/+0 until end of turn)

Brute Force-Instant, R (Target creature gets +3/+3 until end of turn)

Bull Rush-Instant, R (Target creature gets +2/+0 until end of turn)

Spell List
Blood Curdling Scream-Sorcery, XB (Target creature gets +X/+0 until end of turn)

Fit of Rage-Sorcery, 1R (Target creature gets +3/+3 and gains first strike until end of turn)

Curse of the Stalked Prey-Enchantment -Aura Curse, 1R (Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature)

Vampiric Embrace-Enchantment — Aura, 2BB (Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature)

Howling Fury-Sorcery, 2B (Target creature gets +4/+0 until end of turn)

Reckless Charge-Sorcery, R (Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Screaming Fury-Sorcery, 2R (Target creature gets +5/+0 and gains haste until end of turn)

Orcish Captain-Creature-Orc Warrior 1/1, R ({1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn)

Orc General-Creature-Orc Warrior 2/2, 2R ({T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn)

Instigator Gang-Creature-Human Werewolf 2/3, 3R (Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang)

Wild Bloodpack-Creature-Werewolf 5/5 (Color Indicator: Red)Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack)

"Andor is a 7ft tall Orc. Wearing barbaric garb, he is an Ironclaw so the symbol carved on his forehead is a crudely carved dragon. He was young when his spark ignited. He was in small village, his parents died in a war against elves. He then was trained by his grandfather 10 years. A dragpn threatened his village at the age of 14. So the dragon attacked, in this time Andor charged the beast and snapped its neck, igniting his spark, and suddenly was jumped to Innistrad. When he got there, he carved a dragon into his forehead with a tooth from the dragon. For a hundred years he lived in a small town. He married his human wife, Martha. They adopted there son Julius. One day, werewolve attacked his village. For hours they attacked, Andor killed many with his bare hands. After the fact, he went to his house to find his wife and child dead. He also discovered, a claw mark on his shoulder. For weeks nothing happened, but then one day he turned, killing many of the villagers. They exiled him, for he was a danger. This tramatic experiance caused him to randomly jump to Mirrodin. For years, he wondered the planes, till one day he found, the Watchtower."
Jacob, The Cool One
Jacob, The Cool One

Posts : 132
Join date : 2012-12-01
Age : 26

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